
Waluigi Stadium – Mario Kart Double-Dash!! The second-longest track in the game featuring a myriad of jumps and tight corners, we’re yet to see it again in a modern Mario Kart game, so why not now?Īdding in the usual gliding, underwater, and zero-g sections would make this track that little more interesting, but since it’s such a long track in and of itself, it’d be great for that final round of a versus tournament. First up is Wario Stadium from Mario Kart 64. Mario gets all the attention in these games, so let’s give the villains a few circuits to shine on. This track was cracking on both the DS and Wii and we’d love to see it again. Similar to Baby Park’s revamp in 8 Deluxe, this could be another track simply put on a slant and made to be zero-g the whole way round, with a few of the ramps on the split routes enabling gliding to make every lap feel different. Yoshi Falls – Mario Kart DSįrom one handheld to the other and going back to a slightly more straightforward and fun vibe, look no further than Yoshi Falls.įor what is a glorified oval, it’s a lot of hectic fun once racing is underway. Giving it that graphical bump on the Switch over the 3DS would also look spectacular. It’s definitely the most diverse iteration of the track, featuring the titular glassy road, but also multiple sections racing on planet rings, the surface of a moon, and quite a few more places to fall off. Switching things up from the perceptibly easy to the usually rather difficult, we’ve got a few Rainbow Roads present in Mario Kart 8 Deluxe already, including those from Super Mario Kart and Mario Kart 64.īut if I had to pick another contender to throw in the ring, it would be the offering from Mario Kart 7 on 3DS. Taking things one step further in the difficulty space within the inaugural Wii cup, Toad’s Factory featured a more diverse track layout, with more obstacles to overcome, conveyor belts to traverse, oh, and that brilliant theme song. Sticking with the Mushroom Cup on Wii, we’re going from one track with a theme that slaps to another track with a theme that slaps. Plus, the music rocks and the port to Mario Kart 7 added a blue mushroom to enable gliding, which is something Mario Kart 8 did with its track updates anyway, so they’re halfway there already.



While simple in the grand scheme of things, this was the first track you’d get to in Wii that featured chasms to yeet yourself down, so it’s got enough of a challenge to not be overly bland. The third course of the Mushroom Cup in Mario Kart Wii was the charming Mushroom Gorge. Green shells at the ready, let’s get to it. So I picked the brains of everyone in the Traxion.GG team (and threw in a few suggestions myself of course), and compiled a list, in no particular order, of tracks we’d like to see in Mario Kart 8 Deluxe’s Booster Course DLC.

Well, my Mario Kart 9 wishlist video that was in production found its way to the bin pretty darn quickly after the most recent Nintendo Direct was broadcast…Īfter the news dropped regarding downloadable content finally coming to Mario Kart 8 Deluxe – even if it does feel a few years too late – the prospect of Mario Kart 9 arriving any time soon have been completely quashed.Ĥ8 new tracks across six waves will be released up until the end of 2023 via the Booster Course Pass, and as much as I wanted a new game instead, I’m still very excited for more Mario Kart.
